The League of Young Inventors is a nonprofit on a mission to make interdisciplinary hands-on STEAM curriculum for schools that fosters the growth of the next generation of innovators. We have solutions to help schools implement project-based learning this year, whether remote or in-person.
The League’s curriculum aligns with a variety of grade-level standards, and follows the engineering design process: from understanding a problem, to designing and prototyping solutions, to testing and revising. Our curriculum has been fully field-tested with expert educators and thousands of students.
Each interdisciplinary League lesson features an expertly designed hands-on project where kids get to experiment, invent, embrace failure, and have fun. We provide our units with the option of two formats:
DIGITAL PRESENTATIONS: Each lesson is presented as a customizable set of interactive slides. These present the science, history, vocabulary, interactive warm-up activities, and hands-on maker projects. All steps are presented with embedded videos that teach maker skills and include troubleshooting tips. Educators can self-narrate with our talking points and move at their own pace through the lessons. We include all necessary printables, material lists, and extension activities.
VIDEOS: Each lesson, with all of the components mentioned above, is recorded as a 20-minute video – no teacher facilitation needed! Students are stepped through a hands-on maker project with pause points for following along. (As an alternative, League educators are available to teach each lesson live on Zoom.)
NYC of the Future
Early Native American Homes
Force and Motion
Not So Simple Machines
Design Challenge Units
Build inventor culture with these week-long challenges! For each challenge, teachers receive a week’s worth of short daily prompts, resources, images, and videos to support students as they independently work through the Design Process to solve a problem. Each project is designed to be completed with a variety of household materials and basic material kits. Each unit includes 6 week-long challenges (30 days of content).