Bring the League to Your School

The League of Young Inventors is a nonprofit on a mission to make interdisciplinary hands-on STEAM curriculum for schools that fosters the growth of the next generation of innovators. We have solutions to help schools implement project-based learning this year, whether remote or in-person.

Our Curriculum

The League’s curriculum aligns with a variety of grade-level standards, and follows the engineering design process: from understanding a problem, to designing and prototyping solutions, to testing and revising. Our curriculum has been fully field-tested with expert educators and thousands of students.

Standards-Aligned Units

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Design Challenge Units

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Standards-Aligned Units

Each interdisciplinary League lesson features an expertly designed hands-on project where kids get to experiment, invent, embrace failure, and have fun. We provide our units with the option of two formats:

DIGITAL PRESENTATIONS: Each lesson is presented as a customizable set of interactive slides. These present the science, history, vocabulary, interactive warm-up activities, and hands-on maker projects. All steps are presented with embedded videos that teach maker skills and include troubleshooting tips. Educators can self-narrate with our talking points and move at their own pace through the lessons. We include all necessary printables, material lists, and extension activities. 

VIDEOS: Each lesson, with all of the components mentioned above, is recorded as a 20-minute video – no teacher facilitation needed! Students are stepped through a hands-on maker project with pause points for following along. (As an alternative, League educators are available to teach each lesson live on Zoom.)

NYC of the Future

Grades 3-5
8 Lessons

Building Bridges

Grades 2-3
8 Lessons

Neighborhoods 

Grades 1-2
4 Lessons

Early Native American Homes

Grades 3-4
4 Lessons

Force and Motion

Grades 1-2
10 Lessons

Not So Simple Machines

Grades 3-5
10 Lessons

Design Challenge Units

Build inventor culture with these week-long challenges! For each challenge, teachers receive a week’s worth of short daily prompts, resources, images, and videos to support students as they independently work through the Design Process to solve a problem. Each project is designed to be completed with a variety of household materials and basic material kits. Each unit includes 6 week-long challenges (30 days of content).

Toys

Grades K-2

Machines

Grades 3-5