Our Mission

The League of Young Inventors is on a mission to expand the number of elementary students with access to quality STEAM teaching and learning experiences. Our interdisciplinary and multi-year inventor curriculum engages elementary-aged learners around both humanity’s greatest innovations and current challenges.

Our curriculum is designed to be ready to teach. We pair digital lessons – the core of our program – with everything else a teacher would need to effectively implement  project-based STEAM: including classroom material kits, printable worksheets, parent communication sets, and optional professional learning opportunities.

kid-tested
projects
materia
kits
multimedia
lessons

We break down educational silos with integrated units that embed within the school day:

Our curriculum promotes the notion that science and technology have grown around the world from the collective knowledge of the human experience. We empower students to develop inventor mindsets by engaging them in open-ended problem solving, encouraging their innate creativity and enthusiasm.

Our curriculum is designed to address the social-emotional needs of our youngest learners. We utilize our first-hand experience testing our curriculum with 2500+ elementary-aged students to:

  • Create an immersive experience and build student engagement
  • Build student confidence by modeling key maker skills and providing scaffolded supports to develop fine motor and 3-dimensional problem-solving skills
  • Use visual cues for experimentation– providing a low stakes environment for taking the risks necessary in hands-on work

Our multi-year curriculum, which begins in Kindergarten and goes up through 5th grade, is designed to foster a collective inventor culture within our partner schools. Our sequential units, in both STEAM + Social Studies and Design Thinking + Science, are designed to consistently reinforce and build inventor skills and mindsets during each year of elementary school. Taking inspiration from Scout programs and digital education games, the League’s “pin” badging system promotes students’ identities as young inventors, and instills a sense of pride and confidence in completion and mastery of each unit of study.